


- TOTALLY RELIABLE DELIVERY SERVICE MULTIPLAYER GREYED OUT HOW TO
- TOTALLY RELIABLE DELIVERY SERVICE MULTIPLAYER GREYED OUT UPDATE
this counter will not reset to zero when Domain Reloading is disabled Public class StaticCounterExample : MonoBehaviour This means that on a second run of your Project in the Editor, the counter might not be at zero if it changed in the previous run. When Domain Reloading is disabled, the counter does not reset it keeps its value in and out of Play Mode. When Domain Reloading is enabled, the counter automatically resets to zero when entering Play Mode. The following code example has a static counter field which increments when the user presses the Jump button. You need to add code that explicitly does this. When Domain Reloading is disabled, the values of static fields in your code do not automatically reset to their original values. To ensure your scripting states correctly reset at Play Mode, you need to make adjustments to static fields and static event handlers in your scripts. Modifying your scripts to perform correctly when Domain Reload is disabled:
TOTALLY RELIABLE DELIVERY SERVICE MULTIPLAYER GREYED OUT UPDATE
When Domain Reloading is disabled, Unity still refreshes the scripting state when you update or re-import a script, based on your auto-refresh settings. To do this, you need to add code that resets your scripting state when Play Mode starts. However, it is then up to you to ensure your scripting state resets when you enter Play Mode. When Domain Reloading is disabled, entering Play Mode is faster, because Unity does not reset the scripting state each time.
TOTALLY RELIABLE DELIVERY SERVICE MULTIPLAYER GREYED OUT HOW TO
