

At the rear of the room is a sideboard in the northwestern corner with a pair of random gauntlets on top, and a random greatsword and another pair of random boots to the right. To the right of the bookcases is a pair of random boots. There are two bookcases with a random potion of magicka and a random empty soul gem on the shelves. Here, two frostbite spiders will drop from overhead. Bypass this and face a doorway covered with light webbing. At the bottom of the first set of stairs is a pressure plate that triggers a flamethrower trap. At the top of the following stairs is an urn and a burial urn in the northeast corner. Head through the passage to the north, encountering one more draugr slumbering in an alcove in front. Spiders nesting in the room with the trapdoors Bypass it to retrieve a copy of the Speech skill book The Buying Game, a medium coin purse, a random potion of magicka, and a random empty soul gem. Past the draugr is a battering ram trap triggered by a pressure plate. As the doors open, two draugr will be waiting just ahead. Again, this will activate several rotating doors in a row. Chop or burn your way through to enter a room ending in another pull chain. Return to the previous room, where some thick webbing is to the south. At the end is an urn, and behind some webbing an apprentice-locked chest, a shield, and two potions. At the end, turn west and confront two frostbite spiders, then continue forward passing an alcove on the right containing a random warhammer. As you move through, you pass more rotating doors on either side and begin to notice a proliferation of spider webs.

Eventually, come to the end of the passage and a pull chain that activates several rotating doors in a row. As the passage descends, look for two empty random soul gems on a sideboard. Follow the passage, watching out for a pressure plate that triggers a spear trap just before the intersection. Head back out to the main area and proceed through the now open gate. This room will eventually serve as the way out. The door opens into a small, seemingly empty room, holding only a random sword and a random potion of healing. There are numerous dead draugr throughout the ruin that can be looted. There are two small burial urns in the rubble in the southeast and northeast corners of the room, another in the northwest corner near an iron door, an urn to the left of the claw, and a medium coin purse in an alcove in the southwest corner. Taking the claw will awaken four of the draugr (which you can kill before you take the claw while they are still sleeping), as well as raise the gate directly across from the entrance. After he beckons to you, he will disappear, but will return to guide you through the tombs. He is standing near the Ruby Dragon Claw. Overall, it is a hack-and-slash game with plenty of grind elements - present with a much much smaller community of players keeping it alive, I suppose.In the first room, you will encounter the eager ghost of Svaknir. Lockdown and Blast Network (PVP) used to be extremely active, it was a get-away when the grinding got boring circa 2013 to 2015 - but I suppose the waning amount of dedicated players also killed it. Prestige Missions has not had anything new besides the seasonal changes but that means nothing new is added. I mean I've finished all the missions and my Prestige rank was already Vanguard for the longest time. The gameplay consisted of repetitive grinding, it felt repetitive if you were mostly alone on those days I would come back. I was not really a fan of that but it is a nice addition for people that wanted more options to customize their character. I would come back occasionally to find that most of the new stuff being added were. It was around early 2015 when I started to become inactive, mostly due to lacking updates - that was probably after Nick decided to leave back in 2014. I met a lot of good and bad people along the way, even had 4000+ hours of gameplay shown on my Steam account for this game. That DLC was gifted to me by my Guild "Dies Irae" founder, Dwoiwode. The new missions were amazingly challenging back then, but at least it would win you the Warmaster Rocket Hammer when you finish it. It was great - the guild system made teaming up with friends fun, the guild hall added a way for you to customize a place the said teaming would make you feel like you belong to. I joined the game early 2012 when Nick would visit the Haven as an NPC disguise. The game hit its 10th anniversary just last March 2021.
