

To avoid confusing myself, I just send ALL my ex-Companions to Hangman's Alley (except Dogmeat and Codsworth are at my zero-settler Red Rocket personal base). Deacon could be sent back to his starting location ~if~ the Railroad is still intact and likewise if the BoS is unharmed, Danse should be able to return to his post either on the Prydwyn or at the police station. and of course Preston, Dogmeat and Codsworth ~can~ be sent to their starting locations since they are actual settlements. Some, like Strong, Cait, and possibly Curie would not want to go back to their starting points (although I don't see why Curie could not live in the populated areas of Vault 81). Nick, MacReady, and Piper, anyway, should be able to be sent to their original locations, I would think. It seems like I was able to send Nick back to his detective agency, but that's likely because I did not ever send him to a settlement (I had already maxed his affection and gotten his perk at the point he was no longer 'required' for the main quest). keep your chin up? Something might be happening under the hood.

Might be a case of a bug, or that he was my follower for so damn long he hadn't been at Red Rocket in months, but all I can say is. Now, I don't know what caused that - it can't be a fix, because I also just 'cancelled' MacCreedy and Cait, and they ARE supposed to live at Red Rocket (any companions without commitments or attachments typically stay with me) - but it happened. When I went to Goodneighbour, LO AND BEHOLD THERE HE WAS, in the State House, hanging out with Fahrenheit.

I can at least tolerate it, since Hancock and my SoSu are dating, yet still annoying.īUT recently, when I cancelled, the dialogue SAID he was returning to Red Rocket but he never showed up. I only fell into this trap with Hancock (I told him to stay there temporarily while I shifted Strong so he'd stop judging me while I moved my frames around) - I feel for those who accidentally collected Nick and Piper as well. , and after the typical 'just cancel' from people unfamiliar with the problem, it was determined there was none. Some people do argue that some companions are better than others, which is true to a certain extent, but this shouldn't deter players from teaming up with every companion in Fallout 4 just to see what they bring to the table.You apparently can't. In fact, the selection of partners is so massive that many players would be spoiled for choice after a few hours of playing this expansive game. Send companions to Home Plate (SPOILERS) - posted in Fallout. Fallout 4 features many companions that players can explore the Commonwealth with to make their journey easier. The locations listed below will allow temporary access to an unowned bed in exchange for caps.

Regardless of everyone's personal opinion regarding the games, there's no denying that Fallout 4 is a brilliant open-world title that fans of the genre should definitely check out, especially if they love a heavy dose of RPG in their video games.
#Fallout send companion back to original location series#
Some people loved the chance to explore another world in the Fallout series and carve their own adventures, while others lamented the changes Bethesda made to a winning formula in order to attract more casual fans toward the series. Updated March 25, 2023, by Ritwik Mitra : Fallout 4 is a game that split fans down the middle when it was launched. Let's have a look at the best companions, ranked from okay to the absolute best. Some of them are even available as romance options, and some are just kind of fun to bring along when players feel a bit lonely. RELATED: Hidden Locations In Fallout 4 You Didn't Know ExistedĪs a player's relationship evolves with their companion of choice, they unlock special Affinity Perks in Fallout 4 that give them awesome bonuses during their journey. If players don't opt for the Lone Wanderer perk and get terrified at night by lurking ghouls and other critters, having a companion tag along might be a good option. The wastelands of Fallout 4 are a dangerous and lonely place to wander in.
